House Rules

Critical Hit Rules: Maximize all dice (take max value of each dice you are going to roll) then roll the dice, add the rolled value to the maximized value, and then add any static damage bonuses.

Cheat Death: Upon dying, you may spend all of your remaining inspiration, which must be at least 7 inspiration. This prevents you from dying, and guarantees you survive the scene.

Blaze Of Glory: You have control of the remainder of the scene. You must work together with the GM and other players to decide how you'd like the story to go for the scene. This action kills you, unless you also cheat death.

Natural Skill: You may spend any number of inspiration to increase the natural value of a rolled die (any die, not just a d20) by the number of inspiration spent. As such, a 19 on a to-hit roll could become a natural 20 (and thus a crit) by spending 1 inspiration, or a 1 on a 1d6 could become a 6 (or a 10, or 50) by spending that value of inspiration.

The following builds/tricks are illegal and non-cannon in Heroes (they aren't possible in-universe): 'Coffee-Lock' (Warlocks will die from Mana Poisoning), 'Simulacrum Duplication' (In the last paragraph of the Simulacrum spell, 'you' counts as both the person casting the spell and any simulacrums of the person casting the spell, and any simulacrums of the person being duplicated.

Beginning Stats: 18, 16, 15, 14, 12, 11